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/
thin-client
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Commit
249ab83a
authored
Jul 07, 2016
by
Ludmány Balázs
Browse files
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Plain Diff
Borderline working version
parent
d4f375e9
Pipeline
#125
skipped in 0 seconds
Changes
15
Pipelines
1
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15 changed files
with
205 additions
and
111 deletions
+205
-111
ThinClient.pro
+3
-1
ThinClient.pro.user
+1
-1
dispatcher.cpp
+26
-2
dispatcher.h
+4
-0
draw_shader.fsh
+1
-2
fill_shader.fsh
+5
-0
fill_shader.vsh
+10
-0
main.cpp
+1
-1
main.qml
+28
-5
qvnc.cpp
+6
-0
qvnc.h
+2
-0
uploader.cpp
+52
-28
uploader.h
+18
-12
vncrenderer.cpp
+38
-48
vncrenderer.h
+10
-11
No files found.
ThinClient.pro
View file @
249ab83a
...
...
@@ -33,4 +33,6 @@ HEADERS += \
DISTFILES
+=
\
draw_shader
.
fsh
\
draw_shader
.
vsh
draw_shader
.
vsh
\
fill_shader
.
vsh
\
fill_shader
.
fsh
ThinClient.pro.user
View file @
249ab83a
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE QtCreatorProject>
<!-- Written by QtCreator 3.5.1, 2016-07-0
6T14:51:57
. -->
<!-- Written by QtCreator 3.5.1, 2016-07-0
7T10:36:53
. -->
<qtcreator>
<data>
<variable>
EnvironmentId
</variable>
...
...
dispatcher.cpp
View file @
249ab83a
...
...
@@ -39,7 +39,7 @@ void Dispatcher::GotBitmap(rfbClient *client, const uint8_t *buffer, int x, int
img
=
QImage
(
buffer
,
w
,
h
,
QImage
::
Format_RGB16
);
break
;
case
32
:
img
=
QImage
(
buffer
,
w
,
h
,
QImage
::
Format_RGB
32
);
img
=
QImage
(
buffer
,
w
,
h
,
QImage
::
Format_RGB
X8888
);
break
;
default
:
emit
dispatcher
->
error
();
...
...
@@ -74,6 +74,18 @@ void Dispatcher::FinishedFrameBufferUpdate(rfbClient *client)
}
}
void
Dispatcher
::
setMouse
(
int
x
,
int
y
,
bool
left
,
bool
middle
,
bool
right
)
{
if
(
m_client
==
NULL
)
return
;
int
buttonMask
=
0
;
if
(
left
)
buttonMask
|=
rfbButton1Mask
;
if
(
middle
)
buttonMask
|=
rfbButton2Mask
;
if
(
right
)
buttonMask
|=
rfbButton3Mask
;
SendPointerEvent
(
m_client
,
x
,
y
,
buttonMask
);
}
unsigned
int
Dispatcher
::
decoderCount
()
const
{
return
m_decoderCount
;
...
...
@@ -133,6 +145,14 @@ unsigned int Dispatcher::draw_count()
return
0
;
}
QVector3D
Dispatcher
::
colorMax
()
const
{
if
(
m_client
==
NULL
)
return
QVector3D
();
return
QVector3D
(
m_client
->
format
.
redMax
,
m_client
->
format
.
greenMax
,
m_client
->
format
.
blueMax
);
}
void
Dispatcher
::
create_context
(
QOpenGLContext
*
context
)
{
m_uploader
.
create_context
(
context
);
...
...
@@ -170,8 +190,11 @@ void Dispatcher::refresh()
setFinished
(
false
);
m_uploader
.
startedUpdate
();
int
message
=
0
;
int
message
=
WaitForMessage
(
m_client
,
10000
);
// Wait until we get something
while
(
message
==
0
)
{
message
=
WaitForMessage
(
m_client
,
10000
);
if
(
message
<
0
)
{
terminate
();
emit
error
();
...
...
@@ -184,6 +207,7 @@ void Dispatcher::refresh()
return
;
}
}
}
}
void
Dispatcher
::
terminate
()
...
...
dispatcher.h
View file @
249ab83a
...
...
@@ -9,6 +9,8 @@
#include <QPoint>
#include <QSize>
#include <QColor>
#include <QMouseEvent>
#include <QVector3D>
#include <rfb/rfbclient.h>
#include "uploader.h"
...
...
@@ -29,6 +31,7 @@ public:
static
rfbBool
GotJpeg
(
rfbClient
*
client
,
const
uint8_t
*
buffer
,
int
length
,
int
x
,
int
y
,
int
w
,
int
h
);
static
void
FinishedFrameBufferUpdate
(
rfbClient
*
client
);
void
setMouse
(
int
x
,
int
y
,
bool
left
,
bool
middle
,
bool
right
);
unsigned
int
decoderCount
()
const
;
unsigned
int
incrementDecoderCount
();
...
...
@@ -42,6 +45,7 @@ public:
unsigned
int
copy_count
();
unsigned
int
draw_count
();
QVector3D
colorMax
()
const
;
private
:
rfbClient
*
m_client
;
unsigned
int
m_decoderCount
;
...
...
draw_shader.fsh
View file @
249ab83a
...
...
@@ -3,6 +3,5 @@ varying highp vec2 vartexcoord;
void main(void)
{
gl_FragColor =
texture2D(texture, vartexcoord
);
gl_FragColor =
vec4(texture2D(texture, vartexcoord).rgb, 1.0
);
}
fill_shader.fsh
0 → 100644
View file @
249ab83a
varying highp vec3 varcolor;
void main(void)
{
gl_FragColor = vec4(varcolor, 1.0);
}
fill_shader.vsh
0 → 100644
View file @
249ab83a
uniform highp mat4 ortho;
uniform highp vec3 colormax;
attribute highp vec2 position;
attribute highp vec3 color;
varying highp vec3 varcolor;
void main(void)
{
gl_Position = ortho * vec4(position, 0.0, 1.0);
varcolor = color / colormax;
}
main.cpp
View file @
249ab83a
...
...
@@ -8,7 +8,7 @@ int main(int argc, char *argv[])
{
QGuiApplication
app
(
argc
,
argv
);
qmlRegisterType
<
QVnc
>
(
"thinclient"
,
1
,
1
,
"QVnc"
);
qmlRegisterType
<
QVnc
>
(
"thinclient"
,
1
,
3
,
"QVnc"
);
QQmlApplicationEngine
engine
;
engine
.
load
(
QUrl
(
QStringLiteral
(
"qrc:/main.qml"
)));
...
...
main.qml
View file @
249ab83a
import
QtQuick
2.6
import
QtQuick
.
Controls
2.0
import
thinclient
1.
1
import
thinclient
1.
3
ApplicationWindow
{
visible
:
true
width
:
1280
height
:
1024
width
:
vnc
.
width
;
height
:
tab
.
height
+
vnc
.
height
header
:
TabBar
{
id
:
tab
width
:
parent
.
width
TabButton
{
text
:
qsTr
(
"Open connection"
)
...
...
@@ -26,7 +27,29 @@ ApplicationWindow {
id
:
vnc
host
:
"vm.ik.bme.hu"
port
:
10495
width
:
1280
height
:
1024
width
:
1027
height
:
768
MouseArea
{
anchors.fill
:
parent
cursorShape
:
Qt
.
BlankCursor
hoverEnabled
:
true
acceptedButtons
:
Qt
.
LeftButton
|
Qt
.
MiddleButton
|
Qt
.
RightButton
onPositionChanged
:
vnc
.
setMouse
(
mouse
.
x
,
mouse
.
y
,
mouse
.
buttons
&
Qt
.
LeftButton
,
mouse
.
buttons
&
Qt
.
MiddleButton
,
mouse
.
buttons
&
Qt
.
RightButton
)
onPressed
:
vnc
.
setMouse
(
mouse
.
x
,
mouse
.
y
,
mouse
.
buttons
&
Qt
.
LeftButton
,
mouse
.
buttons
&
Qt
.
MiddleButton
,
mouse
.
buttons
&
Qt
.
RightButton
)
onReleased
:
vnc
.
setMouse
(
mouse
.
x
,
mouse
.
y
,
mouse
.
buttons
&
Qt
.
LeftButton
,
mouse
.
buttons
&
Qt
.
MiddleButton
,
mouse
.
buttons
&
Qt
.
RightButton
)
}
}
}
qvnc.cpp
View file @
249ab83a
...
...
@@ -56,6 +56,11 @@ void QVnc::setPort(int port)
emit
portChanged
(
port
);
}
void
QVnc
::
setMouse
(
int
x
,
int
y
,
bool
left
,
bool
middle
,
bool
right
)
{
m_dispatcher
->
setMouse
(
x
,
y
,
left
,
middle
,
right
);
}
void
QVnc
::
dispatch_error
()
{
qDebug
()
<<
"error"
;
...
...
@@ -81,6 +86,7 @@ QQuickFramebufferObject::Renderer *QVnc::createRenderer() const
m_dispatcher
->
uploader
().
draw_buffer
(),
m_dispatcher
->
uploader
().
draw_textures
());
connect
(
renderer
,
&
VncRenderer
::
finishedRendering
,
m_dispatcher
,
&
Dispatcher
::
refresh
);
connect
(
renderer
,
&
VncRenderer
::
framebufferObjectChanged
,
&
(
m_dispatcher
->
uploader
()),
&
Uploader
::
changeFramebufferObject
);
return
renderer
;
}
...
...
qvnc.h
View file @
249ab83a
...
...
@@ -6,6 +6,7 @@
#include <QQuickFramebufferObject>
#include <QThread>
#include <QOffscreenSurface>
#include <QMouseEvent>
#include "dispatcher.h"
#include "vncrenderer.h"
...
...
@@ -41,6 +42,7 @@ public slots:
void
setHost
(
QString
host
);
void
setPort
(
int
port
);
void
setMouse
(
int
x
,
int
y
,
bool
left
,
bool
middle
,
bool
right
);
void
dispatch_error
();
private
:
...
...
uploader.cpp
View file @
249ab83a
...
...
@@ -14,9 +14,6 @@ Uploader::Uploader()
m_copy_data
.
reserve
(
5
);
m_copy_source
->
reserve
(
5
);
m_draw_textures
->
reserve
(
5
);
m_draw_buffer
=
QSharedPointer
<
QOpenGLBuffer
>
(
new
QOpenGLBuffer
);
m_draw_buffer
->
setUsagePattern
(
QOpenGLBuffer
::
DynamicDraw
);
}
void
Uploader
::
create_context
(
QOpenGLContext
*
context
)
...
...
@@ -25,33 +22,57 @@ void Uploader::create_context(QOpenGLContext *context)
m_uploader_context
->
setShareContext
(
context
);
m_uploader_context
->
create
();
m_uploader_context
->
makeCurrent
(
&
m_surface
);
m_uploader_context
->
functions
()
->
initializeOpenGLFunctions
();
m_fill_buffer
.
create
();
m_copy_buffer
.
create
();
m_draw_buffer
.
create
();
}
void
Uploader
::
startedUpdate
()
{
// Clean up the data from the previous round
m_fill_data
.
clear
();
m_fill_count
=
0
;
for
(
unsigned
int
i
=
0
;
i
<
m_copy_count
;
i
++
)
{
m_copy_source
->
at
(
i
).
texture
->
destroy
();
delete
m_copy_source
->
at
(
i
).
texture
;
}
m_copy_source
->
clear
();
m_copy_data
.
clear
();
m_copy_count
=
0
;
m_fill_data
.
clear
();
m_fill_count
=
0
;
for
(
unsigned
int
i
=
0
;
i
<
m_draw_count
;
i
++
)
{
m_draw_textures
->
at
(
i
)
->
destroy
();
delete
m_draw_textures
->
at
(
i
);
}
m_draw_textures
->
clear
();
m_draw_data
.
clear
();
m_draw_count
=
0
;
}
void
Uploader
::
gotCopyRect
(
const
int
src_x
,
const
int
src_y
,
const
int
width
,
const
int
height
,
const
int
dest_x
,
const
int
dest_y
)
{
if
(
m_framebufferObject
!=
NULL
&&
!
m_framebufferObject
->
isBound
())
m_framebufferObject
->
bind
();
QOpenGLTexture
*
texture
=
new
QOpenGLTexture
(
QOpenGLTexture
::
Target2D
);
texture
->
allocateStorage
(
QOpenGLTexture
::
RGBA
,
QOpenGLTexture
::
Float32
);
texture
->
setAutoMipMapGenerationEnabled
(
false
);
texture
->
setSize
(
width
,
height
);
texture
->
setFormat
(
QOpenGLTexture
::
RGBAFormat
);
texture
->
allocateStorage
();
texture
->
bind
();
m_uploader_context
->
functions
()
->
glCopyTexImage2D
(
GL_TEXTURE_2D
,
0
,
GL_RGBA
,
src_x
,
m_framebufferHeight
-
src_y
,
width
,
height
,
0
);
texture
->
release
();
// "Specify the window coordinates of the lower left corner
// of the rectangular region of pixels to be copied."
...
...
@@ -124,7 +145,7 @@ void Uploader::gotFillRect(const int x, const int y, const int width, const int
void
Uploader
::
gotBitmap
(
const
QImage
&
image
,
const
int
x
,
const
int
y
,
const
int
width
,
const
int
height
)
{
m_draw_textures
->
append
(
new
QOpenGLTexture
(
image
,
QOpenGLTexture
::
DontGenerateMipMaps
));
m_draw_textures
->
append
(
new
QOpenGLTexture
(
image
.
mirrored
()
,
QOpenGLTexture
::
DontGenerateMipMaps
));
// bottom left
m_draw_data
.
append
((
float
)
x
);
...
...
@@ -152,23 +173,26 @@ void Uploader::gotBitmap(const QImage &image, const int x, const int y, const in
void
Uploader
::
finishedUpdate
()
{
if
(
m_
copy
_count
>
0
)
{
m_
copy_buffer
->
bind
();
m_
copy_buffer
->
allocate
(
m_copy_data
.
constData
(),
m_copy
_data
.
size
()
*
sizeof
(
float
));
m_
copy_buffer
->
release
();
if
(
m_
fill
_count
>
0
)
{
m_
fill_buffer
.
bind
();
m_
fill_buffer
.
allocate
(
m_fill_data
.
constData
(),
m_fill
_data
.
size
()
*
sizeof
(
float
));
m_
fill_buffer
.
release
();
}
if
(
m_
fill
_count
>
0
)
{
m_
fill_buffer
->
bind
();
m_
fill_buffer
->
allocate
(
m_fill_data
.
constData
(),
m_fill
_data
.
size
()
*
sizeof
(
float
));
m_
fill_buffer
->
release
();
if
(
m_
copy
_count
>
0
)
{
m_
copy_buffer
.
bind
();
m_
copy_buffer
.
allocate
(
m_copy_data
.
constData
(),
m_copy
_data
.
size
()
*
sizeof
(
float
));
m_
copy_buffer
.
release
();
}
if
(
m_draw_count
>
0
)
{
m_draw_buffer
->
bind
();
m_draw_buffer
->
allocate
(
m_draw_data
.
data
(),
m_draw_data
.
size
()
*
sizeof
(
float
));
m_draw_buffer
->
release
();
m_draw_buffer
.
bind
();
m_draw_buffer
.
allocate
(
m_draw_data
.
data
(),
m_draw_data
.
size
()
*
sizeof
(
float
));
m_draw_buffer
.
release
();
}
QOpenGLContext
::
currentContext
()
->
functions
()
->
glFlush
();
if
(
m_framebufferObject
!=
NULL
&&
m_framebufferObject
->
isBound
())
m_framebufferObject
->
release
();
}
void
Uploader
::
setFramebufferHeight
(
int
framebufferHeight
)
...
...
@@ -191,22 +215,22 @@ unsigned int Uploader::draw_count() const
return
m_draw_count
;
}
Q
SharedPointer
<
QVector
<
copy
>>
Uploader
::
copy_source
()
Q
OpenGLBuffer
Uploader
::
fill_buffer
()
{
return
m_
copy_source
;
return
m_
fill_buffer
;
}
QSharedPointer
<
Q
OpenGLBuffer
>
Uploader
::
copy_buffer
()
QSharedPointer
<
Q
Vector
<
copy
>>
Uploader
::
copy_source
()
{
return
m_copy_
buffer
;
return
m_copy_
source
;
}
Q
SharedPointer
<
QOpenGLBuffer
>
Uploader
::
fill
_buffer
()
Q
OpenGLBuffer
Uploader
::
copy
_buffer
()
{
return
m_
fill
_buffer
;
return
m_
copy
_buffer
;
}
Q
SharedPointer
<
QOpenGLBuffer
>
Uploader
::
draw_buffer
()
Q
OpenGLBuffer
Uploader
::
draw_buffer
()
{
return
m_draw_buffer
;
}
...
...
@@ -216,7 +240,7 @@ QSharedPointer<QVector<QOpenGLTexture *>> Uploader::draw_textures()
return
m_draw_textures
;
}
QOpenGLContext
*
Uploader
::
uploader_context
()
const
void
Uploader
::
changeFramebufferObject
(
QOpenGLFramebufferObject
*
framebufferObject
)
{
return
m_uploader_contex
t
;
m_framebufferObject
=
framebufferObjec
t
;
}
uploader.h
View file @
249ab83a
#ifndef UPLOADER_H
#define UPLOADER_H
#include <QObject>
#include <QQuickWindow>
#include <QDebug>
#include <QVector>
...
...
@@ -9,6 +10,7 @@
#include <QOpenGLFunctions>
#include <QOpenGLBuffer>
#include <QOpenGLTexture>
#include <QOpenGLFramebufferObject>
#include <QThreadPool>
#include <QtAlgorithms>
#include <QSharedPointer>
...
...
@@ -21,8 +23,9 @@ typedef struct {
QOpenGLTexture
*
texture
;
}
copy
;
class
Uploader
class
Uploader
:
public
QObject
{
Q_OBJECT
public
:
Uploader
();
void
create_context
(
QOpenGLContext
*
context
);
...
...
@@ -38,34 +41,37 @@ public:
unsigned
int
copy_count
()
const
;
unsigned
int
draw_count
()
const
;
QOpenGLBuffer
fill_buffer
();
QSharedPointer
<
QVector
<
copy
>>
copy_source
();
QSharedPointer
<
QOpenGLBuffer
>
copy_buffer
();
QSharedPointer
<
QOpenGLBuffer
>
fill_buffer
();
QSharedPointer
<
QOpenGLBuffer
>
draw_buffer
();
QOpenGLBuffer
copy_buffer
();
QOpenGLBuffer
draw_buffer
();
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
draw_textures
();
QOpenGLContext
*
uploader_context
()
const
;
private
:
int
m_framebufferHeight
;
QOffscreenSurface
m_surface
;
QOpenGLContext
*
m_uploader_context
;
unsigned
int
m_copy_count
;
QVector
<
float
>
m_copy_data
;
QSharedPointer
<
QVector
<
copy
>>
m_copy_source
;
QSharedPointer
<
QOpenGLBuffer
>
m_copy_buffer
;
QOpenGLFramebufferObject
*
m_framebufferObject
;
unsigned
int
m_fill_count
;
QVector
<
float
>
m_fill_data
;
QSharedPointer
<
QOpenGLBuffer
>
m_fill_buffer
;
QOpenGLBuffer
m_fill_buffer
;
unsigned
int
m_copy_count
;
QVector
<
float
>
m_copy_data
;
QSharedPointer
<
QVector
<
copy
>>
m_copy_source
;
QOpenGLBuffer
m_copy_buffer
;
unsigned
int
m_draw_count
;
QVector
<
float
>
m_draw_data
;
Q
SharedPointer
<
QOpenGLBuffer
>
m_draw_buffer
;
Q
OpenGLBuffer
m_draw_buffer
;
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
m_draw_textures
;
uchar
m_decoders_running
;
public
slots
:
void
changeFramebufferObject
(
QOpenGLFramebufferObject
*
framebufferObject
);
};
#endif // UPLOADER_H
vncrenderer.cpp
View file @
249ab83a
#include "vncrenderer.h"
VncRenderer
::
VncRenderer
(
QQuickWindow
*
window
,
Q
SharedPointer
<
QOpenGLBuffer
>
fill_buffer
,
Q
OpenGLBuffer
fill_buffer
,
QSharedPointer
<
QVector
<
copy
>>
copy_source
,
Q
SharedPointer
<
QOpenGLBuffer
>
copy_buffer
,
Q
SharedPointer
<
QOpenGLBuffer
>
draw_buffer
,
Q
OpenGLBuffer
copy_buffer
,
Q
OpenGLBuffer
draw_buffer
,
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
draw_textures
,
QObject
*
parent
)
:
QObject
(
parent
),
m_window
(
window
),
m_fill_buffer
(
fill_buffer
),
m_copy_source
(
copy_source
),
m_copy_buffer
(
copy_buffer
),
m_draw_buffer
(
draw_buffer
),
m_draw_textures
(
draw_textures
)
,
m_clear
(
true
)
QObject
(
parent
),
m_window
(
window
),
m_
clear
(
true
),
m_
fill_buffer
(
fill_buffer
),
m_copy_source
(
copy_source
),
m_copy_buffer
(
copy_buffer
),
m_draw_buffer
(
draw_buffer
),
m_draw_textures
(
draw_textures
)
{
m_draw_buffer
->
create
();
/*QOpenGLShader fill_vshader(QOpenGLShader::Vertex, &m_fill_program);
fill_vshader.compileSourceCode("uniform highp mat4 ortho;\n"
"attribute highp vec2 position;\n"
"attribute lowp vec3 color;\n"
"varying lowp vec4 varcolor;\n"
"void main(void)\n"
"{\n"
" varcolor = vec4(color, 1.0);\n"
" gl_Position = ortho * vec4(position, 0.0, 1.0);\n"
"}\n");
QOpenGLShader fill_fshader(QOpenGLShader::Fragment, &m_fill_program);
fill_fshader.compileSourceCode("varying lowp vec4 varcolor;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = varcolor;\n"
"}\n");
m_fill_program.addShader(&fill_vshader);
m_fill_program.addShader(&fill_fshader);
m_fill_program.link();
m_fill_program
.
addShaderFromSourceFile
(
QOpenGLShader
::
Vertex
,
"fill_shader.vsh"
);
m_fill_program
.
addShaderFromSourceFile
(
QOpenGLShader
::
Fragment
,
"fill_shader.fsh"
);
m_fill_program
.
bind
();
m_fill_program
.
enableAttributeArray
(
"position"
);
m_fill_program.enableAttributeArray("color");*/
m_fill_program
.
enableAttributeArray
(
"color"
);
m_fill_program
.
release
();
m_draw_program
.
addShaderFromSourceFile
(
QOpenGLShader
::
Vertex
,
"draw_shader.vsh"
);
m_draw_program
.
addShaderFromSourceFile
(
QOpenGLShader
::
Fragment
,
"draw_shader.fsh"
);
...
...
@@ -42,34 +24,36 @@ VncRenderer::VncRenderer(QQuickWindow *window,
m_draw_program
.
enableAttributeArray
(
"position"
);
m_draw_program
.
enableAttributeArray
(
"texcoord"
);
m_draw_program
.
release
();
m_functions
=
QOpenGLContext
::
currentContext
()
->
functions
();
}
void
VncRenderer
::
render
()
{
QOpenGLFunctions
*
fun
=
m_window
->
openglContext
()
->
functions
();
if
(
m_clear
)
{
fun
->
glClearColor
(
1
.0
f
,
0.0
f
,
0.0
f
,
1.0
f
);
fun
->
glClear
(
GL_COLOR_BUFFER_BIT
);
m_functions
->
glClearColor
(
0
.0
f
,
0.0
f
,
0.0
f
,
1.0
f
);
m_functions
->
glClear
(
GL_COLOR_BUFFER_BIT
);
m_clear
=
false
;
}
/*
if(m_fill_count > 0) {
if
(
m_fill_count
>
0
)
{
m_fill_program
.
bind
();
m_fill_program
.
enableAttributeArray
(
"position"
);
m_fill_program
.
enableAttributeArray
(
"color"
);
m_fill_buffer
.
bind
();
m_fill_program.setAttributeBuffer("position", GL_FLOAT, 0
, 2, 3
* sizeof(float));
m_fill_program.setAttributeBuffer("color", GL_FLOAT, 2
, 3, 2
* sizeof(float));
m_fill_program
.
setAttributeBuffer
(
"position"
,
GL_FLOAT
,
0
*
sizeof
(
float
),
2
,
5
*
sizeof
(
float
));
m_fill_program
.
setAttributeBuffer
(
"color"
,
GL_FLOAT
,
2
*
sizeof
(
float
),
3
,
5
*
sizeof
(
float
));
for
(
unsigned
int
i
=
0
;
i
<
m_fill_count
;
i
++
)
fun->glDrawArrays(GL_TRIANGLES
, i * 4, 4);
m_functions
->
glDrawArrays
(
GL_TRIANGLE_STRIP
,
i
*
4
,
4
);
m_fill_buffer
.
release
();
m_fill_program
.
release
();
}
*/
if
(
m_copy_count
>
0
||
m_draw_count
>
0
)
m_draw_program
.
bind
();
m_draw_program
.
enableAttributeArray
(
"position"
);
m_draw_program
.
enableAttributeArray
(
"texcoord"
);
/*
if
(
m_copy_count
>
0
){
m_copy_buffer
.
bind
();
m_draw_program
.
setAttributeBuffer
(
"position"
,
GL_FLOAT
,
0
*
sizeof
(
float
),
2
,
4
*
sizeof
(
float
));
...
...
@@ -77,32 +61,32 @@ void VncRenderer::render()
for
(
unsigned
int
i
=
0
;
i
<
m_copy_count
;
i
++
)
{
m_copy_source
->
at
(
i
).
texture
->
bind
();
fun
->glCopyTexImage2D(GL_TEXTURE_2D,
/*m_functions
->glCopyTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
m_copy_source->at(i).src_x,
m_copy_source->at(i).src_y,
m_copy_source->at(i).width,
m_copy_source->at(i).height,
0);
fun
->glDrawArrays(GL_TRIANGLE_STRIP, i * 4, 4);
0);*/
m_functions
->
glDrawArrays
(
GL_TRIANGLE_STRIP
,
i
*
4
,
4
);
m_copy_source
->
at
(
i
).
texture
->
release
();
}
m_copy_buffer
.
release
();
}
*/
}
if
(
m_draw_count
>
0
)
{
m_draw_buffer
->
bind
();
m_draw_buffer
.
bind
();
m_draw_program
.
setAttributeBuffer
(
"position"
,
GL_FLOAT
,
0
*
sizeof
(
float
),
2
,
4
*
sizeof
(
float
));
m_draw_program
.
setAttributeBuffer
(
"texcoord"
,
GL_FLOAT
,
2
*
sizeof
(
float
),
2
,
4
*
sizeof
(
float
));
for
(
unsigned
int
i
=
0
;
i
<
m_draw_count
;
i
++
)
{
m_draw_textures
->
at
(
i
)
->
bind
();
fun
->
glDrawArrays
(
GL_TRIANGLE_STRIP
,
i
*
4
,
4
);
m_functions
->
glDrawArrays
(
GL_TRIANGLE_STRIP
,
i
*
4
,
4
);
m_draw_textures
->
at
(
i
)
->
release
();
}
m_draw_buffer
->
release
();
m_draw_buffer
.
release
();
}
if
(
m_copy_count
>
0
||
m_draw_count
>
0
)
...
...
@@ -117,13 +101,15 @@ QOpenGLFramebufferObject *VncRenderer::createFramebufferObject(const QSize &size
{
QMatrix4x4
ortho
;
ortho
.
ortho
(
QRect
(
QPoint
(
0
,
size
.
height
()),
QSize
(
size
.
width
(),
-
1
*
size
.
height
())));
//
m_fill_program.bind();
//
m_fill_program.setUniformValue("ortho", ortho);
m_fill_program
.
bind
();
m_fill_program
.
setUniformValue
(
"ortho"
,
ortho
);
m_draw_program
.
bind
();
m_draw_program
.
setUniformValue
(
"ortho"
,
ortho
);
m_draw_program
.
release
();
return
new
QOpenGLFramebufferObject
(
size
);
QOpenGLFramebufferObject
*
framebufferObject
=
new
QOpenGLFramebufferObject
(
size
);
emit
framebufferObjectChanged
(
framebufferObject
);
return
framebufferObject
;
}
void
VncRenderer
::
synchronize
(
QQuickFramebufferObject
*
object
)
...
...
@@ -133,4 +119,8 @@ void VncRenderer::synchronize(QQuickFramebufferObject *object)
m_fill_count
=
dispatcher
->
fill_count
();
m_copy_count
=
dispatcher
->
copy_count
();
m_draw_count
=
dispatcher
->
draw_count
();
m_fill_program
.
bind
();
m_fill_program
.
setUniformValue
(
"colormax"
,
dispatcher
->
colorMax
());
m_fill_program
.
release
();
}
vncrenderer.h
View file @
249ab83a
...
...
@@ -18,11 +18,11 @@ class VncRenderer : public QObject, public QQuickFramebufferObject::Renderer
{
Q_OBJECT
public
:
VncRenderer
(
QQuickWindow
*
window
,
Q
SharedPointer
<
QOpenGLBuffer
>
fill_buffer
,
VncRenderer
(
QQuickWindow
*
window
,
Q
OpenGLBuffer
fill_buffer
,
QSharedPointer
<
QVector
<
copy
>>
copy_source
,
Q
SharedPointer
<
QOpenGLBuffer
>
copy_buffer
,
Q
SharedPointer
<
QOpenGLBuffer
>
draw_buffer
,
Q
OpenGLBuffer
copy_buffer
,
Q
OpenGLBuffer
draw_buffer
,
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
draw_textures
,
QObject
*
parent
=
0
);
protected
:
...
...
@@ -31,24 +31,23 @@ protected:
void
synchronize
(
QQuickFramebufferObject
*
)
override
;
private
:
QQuickWindow
*
m_window
;
QOpenGLFunctions
*
m_functions
;
bool
m_clear
;
unsigned
int
m_fill_count
;
QOpenGLShaderProgram
m_fill_program
;
Q
SharedPointer
<
QOpenGLBuffer
>
m_fill_buffer
;
Q
OpenGLBuffer
m_fill_buffer
;
unsigned
int
m_copy_count
;
QSharedPointer
<
QVector
<
copy
>>
m_copy_source
;
Q
SharedPointer
<
QOpenGLBuffer
>
m_copy_buffer
;
Q
OpenGLBuffer
m_copy_buffer
;
unsigned
int
m_draw_count
;
QOpenGLShaderProgram
m_draw_program
;
Q
SharedPointer
<
QOpenGLBuffer
>
m_draw_buffer
;
Q
OpenGLBuffer
m_draw_buffer
;
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
m_draw_textures
;
QMatrix4x4
m_ortho
;
bool
m_clear
;
signals
:
void
framebufferObjectChanged
(
QOpenGLFramebufferObject
*
framebufferObject
);
void
finishedRendering
();
};
...
...
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