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thin-client
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Commit
67e94d7e
authored
Jul 08, 2016
by
Ludmány Balázs
Browse files
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Plain Diff
Works on PC, doesn't work on RPi (yet)
parent
249ab83a
Pipeline
#126
skipped in 0 seconds
Changes
12
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1
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12 changed files
with
102 additions
and
97 deletions
+102
-97
ThinClient.pro
+6
-4
ThinClient.pro.user
+1
-1
copy_shader.fsh
+7
-0
copy_shader.vsh
+11
-0
dispatcher.cpp
+1
-2
dispatcher.h
+1
-0
main.qml
+1
-1
qvnc.cpp
+2
-2
uploader.cpp
+52
-51
uploader.h
+11
-14
vncrenderer.cpp
+6
-19
vncrenderer.h
+3
-3
No files found.
ThinClient.pro
View file @
67e94d7e
...
@@ -19,10 +19,10 @@ QML_IMPORT_PATH =
...
@@ -19,10 +19,10 @@ QML_IMPORT_PATH =
include
(
deployment
.
pri
)
include
(
deployment
.
pri
)
unix
|
win32
:
LIBS
+=
-
L
$$
PWD
/../
libvnc
server
/
libvncclient
/.
libs
/
-
lvncclient
unix
|
win32
:
LIBS
+=
-
L
$$
PWD
/../
libvnc
/
libvncclient
/.
libs
/
-
lvncclient
INCLUDEPATH
+=
$$
PWD
/../
libvnc
server
INCLUDEPATH
+=
$$
PWD
/../
libvnc
DEPENDPATH
+=
$$
PWD
/../
libvnc
server
DEPENDPATH
+=
$$
PWD
/../
libvnc
HEADERS
+=
\
HEADERS
+=
\
vncrenderer
.
h
\
vncrenderer
.
h
\
...
@@ -35,4 +35,6 @@ DISTFILES += \
...
@@ -35,4 +35,6 @@ DISTFILES += \
draw_shader
.
fsh
\
draw_shader
.
fsh
\
draw_shader
.
vsh
\
draw_shader
.
vsh
\
fill_shader
.
vsh
\
fill_shader
.
vsh
\
fill_shader
.
fsh
fill_shader
.
fsh
\
copy_shader
.
vsh
\
copy_shader
.
fsh
ThinClient.pro.user
View file @
67e94d7e
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE QtCreatorProject>
<!DOCTYPE QtCreatorProject>
<!-- Written by QtCreator 3.5.1, 2016-07-0
7T10:36:53
. -->
<!-- Written by QtCreator 3.5.1, 2016-07-0
8T15:41:58
. -->
<qtcreator>
<qtcreator>
<data>
<data>
<variable>
EnvironmentId
</variable>
<variable>
EnvironmentId
</variable>
...
...
copy_shader.fsh
0 → 100644
View file @
67e94d7e
uniform sampler2D texture;
varying highp vec2 vartexcoord;
void main(void)
{
gl_FragColor = vec4(texture2D(texture, vartexcoord).rgb, 1.0);
}
copy_shader.vsh
0 → 100644
View file @
67e94d7e
uniform highp mat4 ortho;
attribute highp vec2 position;
attribute highp vec2 texcoord;
varying highp vec2 vartexcoord;
void main(void)
{
gl_Position = vec4(position, 1.0, 1.0);
highp vec4 temp = ortho * vec4(texcoord, 0.0, 1.0);
vartexcoord = temp.xy * vec2(0.5, 0.5) + vec2(0.5, 0.5);
}
dispatcher.cpp
View file @
67e94d7e
#include "dispatcher.h"
#include "dispatcher.h"
Dispatcher
::
Dispatcher
(
QObject
*
parent
)
:
QObject
(
parent
)
Dispatcher
::
Dispatcher
(
QObject
*
parent
)
:
QObject
(
parent
)
,
m_uploader
(
this
)
{
{
}
}
rfbBool
Dispatcher
::
MallocFrameBuffer
(
rfbClient
*
client
)
rfbBool
Dispatcher
::
MallocFrameBuffer
(
rfbClient
*
client
)
{
{
Dispatcher
*
dispatcher
=
(
Dispatcher
*
)
rfbClientGetClientData
(
client
,
0
);
Dispatcher
*
dispatcher
=
(
Dispatcher
*
)
rfbClientGetClientData
(
client
,
0
);
dispatcher
->
uploader
().
setFramebufferHeight
(
client
->
height
);
emit
dispatcher
->
resizeFramebuffer
(
QSize
(
client
->
width
,
client
->
height
));
emit
dispatcher
->
resizeFramebuffer
(
QSize
(
client
->
width
,
client
->
height
));
return
TRUE
;
return
TRUE
;
}
}
...
...
dispatcher.h
View file @
67e94d7e
...
@@ -50,6 +50,7 @@ private:
...
@@ -50,6 +50,7 @@ private:
rfbClient
*
m_client
;
rfbClient
*
m_client
;
unsigned
int
m_decoderCount
;
unsigned
int
m_decoderCount
;
bool
m_finished
;
bool
m_finished
;
// TODO: move this to QVnc
Uploader
m_uploader
;
Uploader
m_uploader
;
signals
:
signals
:
void
resizeFramebuffer
(
const
QSize
&
size
);
void
resizeFramebuffer
(
const
QSize
&
size
);
...
...
main.qml
View file @
67e94d7e
...
@@ -27,7 +27,7 @@ ApplicationWindow {
...
@@ -27,7 +27,7 @@ ApplicationWindow {
id
:
vnc
id
:
vnc
host
:
"vm.ik.bme.hu"
host
:
"vm.ik.bme.hu"
port
:
10495
port
:
10495
width
:
102
7
width
:
102
4
height
:
768
height
:
768
MouseArea
{
MouseArea
{
...
...
qvnc.cpp
View file @
67e94d7e
...
@@ -81,12 +81,12 @@ QQuickFramebufferObject::Renderer *QVnc::createRenderer() const
...
@@ -81,12 +81,12 @@ QQuickFramebufferObject::Renderer *QVnc::createRenderer() const
{
{
VncRenderer
*
renderer
=
new
VncRenderer
(
window
(),
VncRenderer
*
renderer
=
new
VncRenderer
(
window
(),
m_dispatcher
->
uploader
().
fill_buffer
(),
m_dispatcher
->
uploader
().
fill_buffer
(),
m_dispatcher
->
uploader
().
copy_
source
(),
m_dispatcher
->
uploader
().
copy_
textures
(),
m_dispatcher
->
uploader
().
copy_buffer
(),
m_dispatcher
->
uploader
().
copy_buffer
(),
m_dispatcher
->
uploader
().
draw_buffer
(),
m_dispatcher
->
uploader
().
draw_buffer
(),
m_dispatcher
->
uploader
().
draw_textures
());
m_dispatcher
->
uploader
().
draw_textures
());
connect
(
renderer
,
&
VncRenderer
::
finishedRendering
,
m_dispatcher
,
&
Dispatcher
::
refresh
);
connect
(
renderer
,
&
VncRenderer
::
finishedRendering
,
m_dispatcher
,
&
Dispatcher
::
refresh
);
connect
(
renderer
,
&
VncRenderer
::
framebufferObjectChanged
,
&
(
m_dispatcher
->
uploader
()),
&
Uploader
::
changeFramebufferObject
);
connect
(
renderer
,
&
VncRenderer
::
FBOTextureChanged
,
&
(
m_dispatcher
->
uploader
()),
&
Uploader
::
changeFBOTexture
);
return
renderer
;
return
renderer
;
}
}
...
...
uploader.cpp
View file @
67e94d7e
#include "uploader.h"
#include "uploader.h"
Uploader
::
Uploader
()
Uploader
::
Uploader
(
QObject
*
parent
)
:
QObject
(
parent
),
m_uploader_context
(
this
),
m_copyProgram
(
this
)
{
{
// "applications must ensure that create() is only called on the main (GUI) thread"
// "applications must ensure that create() is only called on the main (GUI) thread"
m_surface
.
create
();
m_surface
.
create
();
m_copy_
source
=
QSharedPointer
<
QVector
<
copy
>>
(
new
QVector
<
copy
>
);
m_copy_
textures
=
QSharedPointer
<
QVector
<
GLuint
>>
(
new
QVector
<
GLuint
>
);
m_draw_textures
=
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
(
new
QVector
<
QOpenGLTexture
*>
);
m_draw_textures
=
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
(
new
QVector
<
QOpenGLTexture
*>
);
// A single rectangle takes 20 float values to describe (4 vertices * (2 coordinate + 3 color))
// A single rectangle takes 20 float values to describe (4 vertices * (2 coordinate + 3 color))
m_fill_data
.
reserve
(
100
);
m_fill_data
.
reserve
(
100
);
m_draw_data
.
reserve
(
100
);
m_draw_data
.
reserve
(
100
);
m_copy_data
.
reserve
(
5
);
m_copy_data
.
reserve
(
5
);
m_copy_
source
->
reserve
(
5
);
m_copy_
textures
->
reserve
(
5
);
m_draw_textures
->
reserve
(
5
);
m_draw_textures
->
reserve
(
5
);
}
}
Uploader
::~
Uploader
()
{
m_copyProgram
.
release
();
}
void
Uploader
::
create_context
(
QOpenGLContext
*
context
)
void
Uploader
::
create_context
(
QOpenGLContext
*
context
)
{
{
m_uploader_context
=
new
QOpenGLContext
();
static
const
float
position
[]
=
{
-
1.0
f
,
-
1.0
f
,
m_uploader_context
->
setShareContext
(
context
);
-
1.0
f
,
1.0
f
,
m_uploader_context
->
create
();
1.0
f
,
-
1.0
f
,
m_uploader_context
->
makeCurrent
(
&
m_surface
);
1.0
f
,
1.0
f
};
m_uploader_context
->
functions
()
->
initializeOpenGLFunctions
();
m_uploader_context
.
setShareContext
(
context
);
m_uploader_context
.
create
();
m_uploader_context
.
makeCurrent
(
&
m_surface
);
m_functions
=
m_uploader_context
.
functions
();
m_copyProgram
.
addShaderFromSourceFile
(
QOpenGLShader
::
Vertex
,
"copy_shader.vsh"
);
m_copyProgram
.
addShaderFromSourceFile
(
QOpenGLShader
::
Fragment
,
"copy_shader.fsh"
);
m_copyProgram
.
bind
();
m_copyProgram
.
setUniformValue
(
"texture"
,
GL_TEXTURE_2D
);
m_copyProgram
.
enableAttributeArray
(
"position"
);
m_copyProgram
.
enableAttributeArray
(
"texcoord"
);
m_copyProgram
.
setAttributeArray
(
"position"
,
GL_FLOAT
,
position
,
2
);
m_fill_buffer
.
create
();
m_fill_buffer
.
create
();
m_copy_buffer
.
create
();
m_copy_buffer
.
create
();
...
@@ -35,11 +52,8 @@ void Uploader::startedUpdate()
...
@@ -35,11 +52,8 @@ void Uploader::startedUpdate()
m_fill_data
.
clear
();
m_fill_data
.
clear
();
m_fill_count
=
0
;
m_fill_count
=
0
;
for
(
unsigned
int
i
=
0
;
i
<
m_copy_count
;
i
++
)
{
m_functions
->
glDeleteTextures
(
m_copy_count
,
m_copy_textures
->
constData
());
m_copy_source
->
at
(
i
).
texture
->
destroy
();
m_copy_textures
->
clear
();
delete
m_copy_source
->
at
(
i
).
texture
;
}
m_copy_source
->
clear
();
m_copy_data
.
clear
();
m_copy_data
.
clear
();
m_copy_count
=
0
;
m_copy_count
=
0
;
...
@@ -54,33 +68,19 @@ void Uploader::startedUpdate()
...
@@ -54,33 +68,19 @@ void Uploader::startedUpdate()
void
Uploader
::
gotCopyRect
(
const
int
src_x
,
const
int
src_y
,
const
int
width
,
const
int
height
,
const
int
dest_x
,
const
int
dest_y
)
void
Uploader
::
gotCopyRect
(
const
int
src_x
,
const
int
src_y
,
const
int
width
,
const
int
height
,
const
int
dest_x
,
const
int
dest_y
)
{
{
if
(
m_framebufferObject
!=
NULL
&&
!
m_framebufferObject
->
isBound
())
float
texcoord
[]
=
{(
float
)
src_x
,
(
float
)
(
src_y
+
height
),
m_framebufferObject
->
bind
();
(
float
)
src_x
,
(
float
)
src_y
,
(
float
)
(
src_x
+
width
),
(
float
)
(
src_y
+
height
),
QOpenGLTexture
*
texture
=
new
QOpenGLTexture
(
QOpenGLTexture
::
Target2D
);
(
float
)
(
src_x
+
width
),
(
float
)
src_y
};
texture
->
setAutoMipMapGenerationEnabled
(
false
);
texture
->
setSize
(
width
,
height
);
QOpenGLFramebufferObject
fbo
(
width
,
height
);
texture
->
setFormat
(
QOpenGLTexture
::
RGBAFormat
);
fbo
.
bind
();
texture
->
allocateStorage
();
m_functions
->
glBindTexture
(
GL_TEXTURE_2D
,
m_FBOTexture
);
m_functions
->
glViewport
(
0
,
0
,
width
,
height
);
texture
->
bind
();
m_copyProgram
.
setAttributeArray
(
"texcoord"
,
GL_FLOAT
,
texcoord
,
2
);
m_uploader_context
->
functions
()
->
glCopyTexImage2D
(
GL_TEXTURE_2D
,
m_functions
->
glDrawArrays
(
GL_TRIANGLE_STRIP
,
0
,
4
);
0
,
m_copy_textures
->
append
(
fbo
.
takeTexture
());
GL_RGBA
,
m_functions
->
glBindTexture
(
GL_TEXTURE_2D
,
0
);
src_x
,
m_framebufferHeight
-
src_y
,
width
,
height
,
0
);
texture
->
release
();
// "Specify the window coordinates of the lower left corner
// of the rectangular region of pixels to be copied."
m_copy_source
->
append
({
src_x
,
m_framebufferHeight
-
src_y
,
width
,
height
,
texture
});
// bottom left
// bottom left
m_copy_data
.
append
((
float
)
dest_x
);
m_copy_data
.
append
((
float
)
dest_x
);
...
@@ -145,6 +145,8 @@ void Uploader::gotFillRect(const int x, const int y, const int width, const int
...
@@ -145,6 +145,8 @@ void Uploader::gotFillRect(const int x, const int y, const int width, const int
void
Uploader
::
gotBitmap
(
const
QImage
&
image
,
const
int
x
,
const
int
y
,
const
int
width
,
const
int
height
)
void
Uploader
::
gotBitmap
(
const
QImage
&
image
,
const
int
x
,
const
int
y
,
const
int
width
,
const
int
height
)
{
{
// TODO: use power of 2 textures
// TODO: use a single texture
m_draw_textures
->
append
(
new
QOpenGLTexture
(
image
.
mirrored
(),
QOpenGLTexture
::
DontGenerateMipMaps
));
m_draw_textures
->
append
(
new
QOpenGLTexture
(
image
.
mirrored
(),
QOpenGLTexture
::
DontGenerateMipMaps
));
// bottom left
// bottom left
...
@@ -173,6 +175,10 @@ void Uploader::gotBitmap(const QImage &image, const int x, const int y, const in
...
@@ -173,6 +175,10 @@ void Uploader::gotBitmap(const QImage &image, const int x, const int y, const in
void
Uploader
::
finishedUpdate
()
void
Uploader
::
finishedUpdate
()
{
{
// TODO: calculate texture atlas and upload
// TODO: use a single buffer
// TODO: reuse buffer, don't reallocate
if
(
m_fill_count
>
0
)
{
if
(
m_fill_count
>
0
)
{
m_fill_buffer
.
bind
();
m_fill_buffer
.
bind
();
m_fill_buffer
.
allocate
(
m_fill_data
.
constData
(),
m_fill_data
.
size
()
*
sizeof
(
float
));
m_fill_buffer
.
allocate
(
m_fill_data
.
constData
(),
m_fill_data
.
size
()
*
sizeof
(
float
));
...
@@ -190,14 +196,8 @@ void Uploader::finishedUpdate()
...
@@ -190,14 +196,8 @@ void Uploader::finishedUpdate()
m_draw_buffer
.
allocate
(
m_draw_data
.
data
(),
m_draw_data
.
size
()
*
sizeof
(
float
));
m_draw_buffer
.
allocate
(
m_draw_data
.
data
(),
m_draw_data
.
size
()
*
sizeof
(
float
));
m_draw_buffer
.
release
();
m_draw_buffer
.
release
();
}
}
QOpenGLContext
::
currentContext
()
->
functions
()
->
glFlush
();
if
(
m_framebufferObject
!=
NULL
&&
m_framebufferObject
->
isBound
())
m_framebufferObject
->
release
();
}
void
Uploader
::
setFramebufferHeight
(
int
framebufferHeight
)
m_functions
->
glFlush
();
{
m_framebufferHeight
=
framebufferHeight
;
}
}
unsigned
int
Uploader
::
fill_count
()
const
unsigned
int
Uploader
::
fill_count
()
const
...
@@ -220,9 +220,9 @@ QOpenGLBuffer Uploader::fill_buffer()
...
@@ -220,9 +220,9 @@ QOpenGLBuffer Uploader::fill_buffer()
return
m_fill_buffer
;
return
m_fill_buffer
;
}
}
QSharedPointer
<
QVector
<
copy
>>
Uploader
::
copy_source
()
QSharedPointer
<
QVector
<
GLuint
>>
Uploader
::
copy_textures
()
{
{
return
m_copy_
source
;
return
m_copy_
textures
;
}
}
QOpenGLBuffer
Uploader
::
copy_buffer
()
QOpenGLBuffer
Uploader
::
copy_buffer
()
...
@@ -240,7 +240,8 @@ QSharedPointer<QVector<QOpenGLTexture *>> Uploader::draw_textures()
...
@@ -240,7 +240,8 @@ QSharedPointer<QVector<QOpenGLTexture *>> Uploader::draw_textures()
return
m_draw_textures
;
return
m_draw_textures
;
}
}
void
Uploader
::
changeF
ramebufferObject
(
QOpenGLFramebufferObject
*
framebufferObject
)
void
Uploader
::
changeF
BOTexture
(
const
unsigned
int
FBOTexture
,
const
QMatrix4x4
&
ortho
)
{
{
m_framebufferObject
=
framebufferObject
;
m_FBOTexture
=
FBOTexture
;
m_copyProgram
.
setUniformValue
(
"ortho"
,
ortho
);
}
}
uploader.h
View file @
67e94d7e
...
@@ -10,24 +10,18 @@
...
@@ -10,24 +10,18 @@
#include <QOpenGLFunctions>
#include <QOpenGLFunctions>
#include <QOpenGLBuffer>
#include <QOpenGLBuffer>
#include <QOpenGLTexture>
#include <QOpenGLTexture>
#include <QOpenGLShaderProgram>
#include <QOpenGLFramebufferObject>
#include <QOpenGLFramebufferObject>
#include <QThreadPool>
#include <QThreadPool>
#include <QtAlgorithms>
#include <QtAlgorithms>
#include <QSharedPointer>
#include <QSharedPointer>
typedef
struct
{
int
src_x
;
int
src_y
;
int
width
;
int
height
;
QOpenGLTexture
*
texture
;
}
copy
;
class
Uploader
:
public
QObject
class
Uploader
:
public
QObject
{
{
Q_OBJECT
Q_OBJECT
public
:
public
:
Uploader
();
Uploader
(
QObject
*
parent
=
Q_NULLPTR
);
~
Uploader
();
void
create_context
(
QOpenGLContext
*
context
);
void
create_context
(
QOpenGLContext
*
context
);
void
startedUpdate
();
void
startedUpdate
();
void
gotCopyRect
(
const
int
src_x
,
const
int
src_y
,
const
int
width
,
const
int
height
,
const
int
dest_x
,
const
int
dest_y
);
void
gotCopyRect
(
const
int
src_x
,
const
int
src_y
,
const
int
width
,
const
int
height
,
const
int
dest_x
,
const
int
dest_y
);
...
@@ -42,7 +36,7 @@ public:
...
@@ -42,7 +36,7 @@ public:
unsigned
int
draw_count
()
const
;
unsigned
int
draw_count
()
const
;
QOpenGLBuffer
fill_buffer
();
QOpenGLBuffer
fill_buffer
();
QSharedPointer
<
QVector
<
copy
>>
copy_source
();
QSharedPointer
<
QVector
<
GLuint
>>
copy_textures
();
QOpenGLBuffer
copy_buffer
();
QOpenGLBuffer
copy_buffer
();
QOpenGLBuffer
draw_buffer
();
QOpenGLBuffer
draw_buffer
();
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
draw_textures
();
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
draw_textures
();
...
@@ -50,9 +44,12 @@ public:
...
@@ -50,9 +44,12 @@ public:
private
:
private
:
int
m_framebufferHeight
;
int
m_framebufferHeight
;
QOffscreenSurface
m_surface
;
QOffscreenSurface
m_surface
;
QOpenGLContext
*
m_uploader_context
;
QOpenGLContext
m_uploader_context
;
QOpenGLFunctions
*
m_functions
;
QOpenGLShaderProgram
m_copyProgram
;
QOpenGLFramebufferObject
*
m_framebufferObject
;
GLuint
m_FBOTexture
;
unsigned
int
m_fill_count
;
unsigned
int
m_fill_count
;
QVector
<
float
>
m_fill_data
;
QVector
<
float
>
m_fill_data
;
...
@@ -60,7 +57,7 @@ private:
...
@@ -60,7 +57,7 @@ private:
unsigned
int
m_copy_count
;
unsigned
int
m_copy_count
;
QVector
<
float
>
m_copy_data
;
QVector
<
float
>
m_copy_data
;
QSharedPointer
<
QVector
<
copy
>>
m_copy_source
;
QSharedPointer
<
QVector
<
GLuint
>>
m_copy_textures
;
QOpenGLBuffer
m_copy_buffer
;
QOpenGLBuffer
m_copy_buffer
;
unsigned
int
m_draw_count
;
unsigned
int
m_draw_count
;
...
@@ -71,7 +68,7 @@ private:
...
@@ -71,7 +68,7 @@ private:
uchar
m_decoders_running
;
uchar
m_decoders_running
;
public
slots
:
public
slots
:
void
changeF
ramebufferObject
(
QOpenGLFramebufferObject
*
framebufferObject
);
void
changeF
BOTexture
(
const
unsigned
int
FBOTexture
,
const
QMatrix4x4
&
ortho
);
};
};
#endif // UPLOADER_H
#endif // UPLOADER_H
vncrenderer.cpp
View file @
67e94d7e
...
@@ -2,27 +2,22 @@
...
@@ -2,27 +2,22 @@
VncRenderer
::
VncRenderer
(
QQuickWindow
*
window
,
VncRenderer
::
VncRenderer
(
QQuickWindow
*
window
,
QOpenGLBuffer
fill_buffer
,
QOpenGLBuffer
fill_buffer
,
QSharedPointer
<
QVector
<
copy
>>
copy_source
,
QSharedPointer
<
QVector
<
GLuint
>>
copy_textures
,
QOpenGLBuffer
copy_buffer
,
QOpenGLBuffer
copy_buffer
,
QOpenGLBuffer
draw_buffer
,
QOpenGLBuffer
draw_buffer
,
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
draw_textures
,
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
draw_textures
,
QObject
*
parent
)
:
QObject
*
parent
)
:
QObject
(
parent
),
m_window
(
window
),
m_clear
(
true
),
m_fill_buffer
(
fill_buffer
),
m_copy_
source
(
copy_source
),
QObject
(
parent
),
m_window
(
window
),
m_clear
(
true
),
m_fill_buffer
(
fill_buffer
),
m_copy_
textures
(
copy_textures
),
m_copy_buffer
(
copy_buffer
),
m_draw_buffer
(
draw_buffer
),
m_draw_textures
(
draw_textures
)
m_copy_buffer
(
copy_buffer
),
m_draw_buffer
(
draw_buffer
),
m_draw_textures
(
draw_textures
)
{
{
m_fill_program
.
addShaderFromSourceFile
(
QOpenGLShader
::
Vertex
,
"fill_shader.vsh"
);
m_fill_program
.
addShaderFromSourceFile
(
QOpenGLShader
::
Vertex
,
"fill_shader.vsh"
);
m_fill_program
.
addShaderFromSourceFile
(
QOpenGLShader
::
Fragment
,
"fill_shader.fsh"
);
m_fill_program
.
addShaderFromSourceFile
(
QOpenGLShader
::
Fragment
,
"fill_shader.fsh"
);
m_fill_program
.
bind
();
m_fill_program
.
link
();
m_fill_program
.
enableAttributeArray
(
"position"
);
m_fill_program
.
enableAttributeArray
(
"color"
);
m_fill_program
.
release
();
m_draw_program
.
addShaderFromSourceFile
(
QOpenGLShader
::
Vertex
,
"draw_shader.vsh"
);
m_draw_program
.
addShaderFromSourceFile
(
QOpenGLShader
::
Vertex
,
"draw_shader.vsh"
);
m_draw_program
.
addShaderFromSourceFile
(
QOpenGLShader
::
Fragment
,
"draw_shader.fsh"
);
m_draw_program
.
addShaderFromSourceFile
(
QOpenGLShader
::
Fragment
,
"draw_shader.fsh"
);
m_draw_program
.
bind
();
m_draw_program
.
bind
();
m_draw_program
.
setUniformValue
(
"texture"
,
GL_TEXTURE_2D
);
m_draw_program
.
setUniformValue
(
"texture"
,
GL_TEXTURE_2D
);
m_draw_program
.
enableAttributeArray
(
"position"
);
m_draw_program
.
enableAttributeArray
(
"texcoord"
);
m_draw_program
.
release
();
m_draw_program
.
release
();
m_functions
=
QOpenGLContext
::
currentContext
()
->
functions
();
m_functions
=
QOpenGLContext
::
currentContext
()
->
functions
();
...
@@ -60,18 +55,10 @@ void VncRenderer::render()
...
@@ -60,18 +55,10 @@ void VncRenderer::render()
m_draw_program
.
setAttributeBuffer
(
"texcoord"
,
GL_FLOAT
,
2
*
sizeof
(
float
),
2
,
4
*
sizeof
(
float
));
m_draw_program
.
setAttributeBuffer
(
"texcoord"
,
GL_FLOAT
,
2
*
sizeof
(
float
),
2
,
4
*
sizeof
(
float
));
for
(
unsigned
int
i
=
0
;
i
<
m_copy_count
;
i
++
)
{
for
(
unsigned
int
i
=
0
;
i
<
m_copy_count
;
i
++
)
{
m_copy_source
->
at
(
i
).
texture
->
bind
();
m_functions
->
glBindTexture
(
GL_TEXTURE_2D
,
m_copy_textures
->
at
(
i
));
/*m_functions->glCopyTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
m_copy_source->at(i).src_x,
m_copy_source->at(i).src_y,
m_copy_source->at(i).width,
m_copy_source->at(i).height,
0);*/
m_functions
->
glDrawArrays
(
GL_TRIANGLE_STRIP
,
i
*
4
,
4
);
m_functions
->
glDrawArrays
(
GL_TRIANGLE_STRIP
,
i
*
4
,
4
);
m_copy_source
->
at
(
i
).
texture
->
release
();
}
}
m_functions
->
glBindTexture
(
GL_TEXTURE_2D
,
0
);
m_copy_buffer
.
release
();
m_copy_buffer
.
release
();
}
}
...
@@ -108,7 +95,7 @@ QOpenGLFramebufferObject *VncRenderer::createFramebufferObject(const QSize &size
...
@@ -108,7 +95,7 @@ QOpenGLFramebufferObject *VncRenderer::createFramebufferObject(const QSize &size
m_draw_program
.
release
();
m_draw_program
.
release
();
QOpenGLFramebufferObject
*
framebufferObject
=
new
QOpenGLFramebufferObject
(
size
);
QOpenGLFramebufferObject
*
framebufferObject
=
new
QOpenGLFramebufferObject
(
size
);
emit
framebufferObjectChanged
(
framebufferObject
);
emit
FBOTextureChanged
(
framebufferObject
->
texture
(),
ortho
);
return
framebufferObject
;
return
framebufferObject
;
}
}
...
...
vncrenderer.h
View file @
67e94d7e
...
@@ -20,7 +20,7 @@ class VncRenderer : public QObject, public QQuickFramebufferObject::Renderer
...
@@ -20,7 +20,7 @@ class VncRenderer : public QObject, public QQuickFramebufferObject::Renderer
public
:
public
:
VncRenderer
(
QQuickWindow
*
window
,
VncRenderer
(
QQuickWindow
*
window
,
QOpenGLBuffer
fill_buffer
,
QOpenGLBuffer
fill_buffer
,
QSharedPointer
<
QVector
<
copy
>>
copy_source
,
QSharedPointer
<
QVector
<
GLuint
>>
copy_textures
,
QOpenGLBuffer
copy_buffer
,
QOpenGLBuffer
copy_buffer
,
QOpenGLBuffer
draw_buffer
,
QOpenGLBuffer
draw_buffer
,
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
draw_textures
,
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
draw_textures
,
...
@@ -39,7 +39,7 @@ private:
...
@@ -39,7 +39,7 @@ private:
QOpenGLBuffer
m_fill_buffer
;
QOpenGLBuffer
m_fill_buffer
;
unsigned
int
m_copy_count
;
unsigned
int
m_copy_count
;
QSharedPointer
<
QVector
<
copy
>>
m_copy_source
;
QSharedPointer
<
QVector
<
GLuint
>>
m_copy_textures
;
QOpenGLBuffer
m_copy_buffer
;
QOpenGLBuffer
m_copy_buffer
;
unsigned
int
m_draw_count
;
unsigned
int
m_draw_count
;
...
@@ -47,7 +47,7 @@ private:
...
@@ -47,7 +47,7 @@ private:
QOpenGLBuffer
m_draw_buffer
;
QOpenGLBuffer
m_draw_buffer
;
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
m_draw_textures
;
QSharedPointer
<
QVector
<
QOpenGLTexture
*>>
m_draw_textures
;
signals
:
signals
:
void
framebufferObjectChanged
(
QOpenGLFramebufferObject
*
framebufferObject
);
void
FBOTextureChanged
(
const
unsigned
int
FBOTexture
,
const
QMatrix4x4
&
ortho
);
void
finishedRendering
();
void
finishedRendering
();
};
};
...
...
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