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A prog2-höz tartozó friss repo anyagok itt elérhetőek:
https://git.iit.bme.hu/
Commit
6ad6141f
authored
Feb 08, 2023
by
Zoltan Karsa
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bugfix
parent
650b979a
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1 changed file
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18 additions
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18 deletions
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-18
epgpu.cu
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epgpu.cu
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6ad6141f
...
@@ -86,7 +86,7 @@ __device__ inline bool intriangle(const vec3& Q, const vec3& A, const vec3& B, c
...
@@ -86,7 +86,7 @@ __device__ inline bool intriangle(const vec3& Q, const vec3& A, const vec3& B, c
__device__ inline int stabil_ep(const vec3& S, const vec3& C, const vec3& D) {
__device__ inline int stabil_ep(const vec3& S, const vec3& C, const vec3& D) {
int cnt = 0;
int cnt = 0;
vec3 A(0, 0, 0), B(
0, 0, 1
.0);
vec3 A(0, 0, 0), B(
1.0, 0, 0
.0);
// ABC oldal:
// ABC oldal:
vec3 planeNN = normalize(cross(B-A, C-A));
vec3 planeNN = normalize(cross(B-A, C-A));
vec3 P = intersection(planeNN, A, S);
vec3 P = intersection(planeNN, A, S);
...
@@ -128,7 +128,7 @@ __device__ inline bool instabil_ell(const vec3& S, const vec3& X, const vec3& A,
...
@@ -128,7 +128,7 @@ __device__ inline bool instabil_ell(const vec3& S, const vec3& X, const vec3& A,
__device__ inline int instabil_ep(const vec3& S, const vec3& C, const vec3& D) {
__device__ inline int instabil_ep(const vec3& S, const vec3& C, const vec3& D) {
int cnt = 0;
int cnt = 0;
vec3 A(0, 0, 0), B(
0, 0, 1
.0);
vec3 A(0, 0, 0), B(
1.0, 0, 0
.0);
// D CSUCSNAL
// D CSUCSNAL
if (instabil_ell(S, D, A, B, C))
if (instabil_ell(S, D, A, B, C))
cnt++;
cnt++;
...
@@ -166,7 +166,7 @@ __device__ inline bool nyereg_ell(const vec3& S, const vec3& X1, const vec3& X2,
...
@@ -166,7 +166,7 @@ __device__ inline bool nyereg_ell(const vec3& S, const vec3& X1, const vec3& X2,
__device__ inline int nyereg_ep(const vec3& S, const vec3& C, const vec3& D) {
__device__ inline int nyereg_ep(const vec3& S, const vec3& C, const vec3& D) {
int cnt = 0;
int cnt = 0;
vec3 A(0, 0, 0), B(
0, 0, 1
.0);
vec3 A(0, 0, 0), B(
1.0, 0.0, 0
.0);
if (nyereg_ell(S, A, B, C, D))
if (nyereg_ell(S, A, B, C, D))
cnt++;
cnt++;
...
@@ -190,13 +190,13 @@ __device__ void ABC_oldal(int v, int w, const vec3& C, const vec3& D, char* egys
...
@@ -190,13 +190,13 @@ __device__ void ABC_oldal(int v, int w, const vec3& C, const vec3& D, char* egys
vec3 AB(1.0/v, 0.0, 0.0);
vec3 AB(1.0/v, 0.0, 0.0);
vec3 AC = C/v;
vec3 AC = C/v;
for (double i = 0.0
001
; i < v; i++)
for (double i = 0.0; i < v; i++)
{
{
for (double j = 0.0
001
; j < v; j++)
for (double j = 0.0; j < v; j++)
{
{
vec3 K = i*AB + j * AC;
vec3 K = i*AB + j * AC;
vec3 L = (D - K)/w;
vec3 L = (D - K)/w;
for (double k = 0.0
001
; k < w; k++)
for (double k = 0.0; k < w; k++)
{
{
vec3 Sv = K + L*k;
vec3 Sv = K + L*k;
int S = stabil_ep(Sv, C, D);
int S = stabil_ep(Sv, C, D);
...
@@ -213,17 +213,17 @@ __device__ void ABC_oldal(int v, int w, const vec3& C, const vec3& D, char* egys
...
@@ -213,17 +213,17 @@ __device__ void ABC_oldal(int v, int w, const vec3& C, const vec3& D, char* egys
__device__ void BCD_oldal(int v, int w, const vec3& C, const vec3& D, char* egysulyi_mtx) {
__device__ void BCD_oldal(int v, int w, const vec3& C, const vec3& D, char* egysulyi_mtx) {
int pos = blockDim.x * blockIdx.x + threadIdx.x;
int pos = blockDim.x * blockIdx.x + threadIdx.x;
vec3 A(0.0, 0.0, 0.0), B(
0.0, 0.0, 1
.0);
vec3 A(0.0, 0.0, 0.0), B(
1.0, 0.0, 0
.0);
vec3 BC = (C - B) / v;
vec3 BC = (C - B) / v;
vec3 BD = (D - B) / v;
vec3 BD = (D - B) / v;
for (double i = 0.0
001
; i < v; i++)
for (double i = 0.0; i < v; i++)
{
{
for (double j = 0.0
001
; j < v; j++)
for (double j = 0.0; j < v; j++)
{
{
vec3 K = B + i * BC + j * BD;
vec3 K = B + i * BC + j * BD;
vec3 L = (A - K)/w;
vec3 L = (A - K)/w;
for (double k = 0.0
001
; k < w; k++)
for (double k = 0.0; k < w; k++)
{
{
vec3 Sv = K + L*k;
vec3 Sv = K + L*k;
int S = stabil_ep(Sv, C, D);
int S = stabil_ep(Sv, C, D);
...
@@ -240,17 +240,17 @@ __device__ void BCD_oldal(int v, int w, const vec3& C, const vec3& D, char* egys
...
@@ -240,17 +240,17 @@ __device__ void BCD_oldal(int v, int w, const vec3& C, const vec3& D, char* egys
__device__ void CDA_oldal(int v, int w, const vec3& C, const vec3& D, char* egysulyi_mtx) {
__device__ void CDA_oldal(int v, int w, const vec3& C, const vec3& D, char* egysulyi_mtx) {
int pos = blockDim.x * blockIdx.x + threadIdx.x;
int pos = blockDim.x * blockIdx.x + threadIdx.x;
vec3 A(0.0, 0.0, 0.0), B(
0.0, 0.0, 1
.0);
vec3 A(0.0, 0.0, 0.0), B(
1.0, 0.0, 0
.0);
vec3 CA = (A - C) / v;
vec3 CA = (A - C) / v;
vec3 CD = (D - C) / v;
vec3 CD = (D - C) / v;
for (double i = 0.0
001
; i < v; i++)
for (double i = 0.0; i < v; i++)
{
{
for (double j = 0.0
001
; j < v; j++)
for (double j = 0.0; j < v; j++)
{
{
vec3 K = C + i * CA + j * CD;
vec3 K = C + i * CA + j * CD;
vec3 L = (B - K)/w;
vec3 L = (B - K)/w;
for (double k = 0.0
001
; k < w; k++)
for (double k = 0.0; k < w; k++)
{
{
vec3 Sv = K + L*k;
vec3 Sv = K + L*k;
int S = stabil_ep(Sv, C, D);
int S = stabil_ep(Sv, C, D);
...
@@ -267,17 +267,17 @@ __device__ void CDA_oldal(int v, int w, const vec3& C, const vec3& D, char* egys
...
@@ -267,17 +267,17 @@ __device__ void CDA_oldal(int v, int w, const vec3& C, const vec3& D, char* egys
__device__ void DAB_oldal(int v, int w, const vec3& C, const vec3& D, char* egysulyi_mtx) {
__device__ void DAB_oldal(int v, int w, const vec3& C, const vec3& D, char* egysulyi_mtx) {
int pos = blockDim.x * blockIdx.x + threadIdx.x;
int pos = blockDim.x * blockIdx.x + threadIdx.x;
vec3 A(0.0, 0.0, 0.0), B(
0.0, 0.0, 1
.0);
vec3 A(0.0, 0.0, 0.0), B(
1.0, 0.0, 0
.0);
vec3 DA = (A - D) / v;
vec3 DA = (A - D) / v;
vec3 DB = (B - D) / v;
vec3 DB = (B - D) / v;
for (double i = 0.0
001
; i < v; i++)
for (double i = 0.0; i < v; i++)
{
{
for (double j = 0.0
001
; j < v; j++)
for (double j = 0.0; j < v; j++)
{
{
vec3 K = D + i * DA + j * DB;
vec3 K = D + i * DA + j * DB;
vec3 L = (C - K)/w;
vec3 L = (C - K)/w;
for (double k = 0.0
001
; k < w; k++)
for (double k = 0.0; k < w; k++)
{
{
vec3 Sv = K + L*k;
vec3 Sv = K + L*k;
int S = stabil_ep(Sv, C, D);
int S = stabil_ep(Sv, C, D);
...
...
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