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A prog2-höz tartozó friss repo anyagok itt elérhetőek:
https://git.iit.bme.hu/
Commit
96937110
authored
Jan 24, 2023
by
Zoltan Karsa
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lineintersection
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epgpu.cu
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96937110
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@@ -144,6 +144,18 @@ __device__ inline int instabil_ep(const vec3& S, const vec3& C, const vec3& D) {
...
@@ -144,6 +144,18 @@ __device__ inline int instabil_ep(const vec3& S, const vec3& C, const vec3& D) {
return cnt;
return cnt;
}
}
__device__ inline vec3 lineintersect(const vec3& S, const vec3& A, const vec3& B) {
return A + (dot(S - A, B - A) * (B - A)) / dot(B - A, B - A);
}
__device__ inline int nyereg_ep(const vec3& S, const vec3& C, const vec3& D) {
int cnt = 0;
vec3 A(0, 0, 0), B(0, 0, 1.0);
return cnt;
}
__device__ void ABC_oldal(int v, int w, const vec3& C, const vec3& D, char* egysulyi_mtx) {
__device__ void ABC_oldal(int v, int w, const vec3& C, const vec3& D, char* egysulyi_mtx) {
int pos = blockDim.x * blockIdx.x + threadIdx.x;
int pos = blockDim.x * blockIdx.x + threadIdx.x;
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